// TOWN SPECIAL ENCOUNTERS
//    Town 146: Aminro

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(176,"Najib");
	set_personality_name(2920,"Barber");
	set_personality_name(2921,"Wounded Person");

	set_name(14629,"Empire Mage");
	set_name(14610,"Empire Mage");
	set_name(14611,"Empire Mage");
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14601,"No more booze.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14601,"We have one free room.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14601,"Take a seat.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14601,"The attacks never stop.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14603,"Uhhhg.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14603,"Couch.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14603,"Arrgh.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14616,"Uhhhg.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14616,"Couch.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14616,"Arrgh.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14600,"We need reinforcements.");	
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14600,"I need to go for help.");	
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14600,"We won't hold out.");	
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14600,"I am mayor here.");	

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

